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	<title>GigaDroid - Android News, Android Phone and Android App Reviews &#187; Android Market</title>
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		<title>Google Releases Version 1.0.5 Google+ Android App Update</title>
		<link>http://www.gigadroid.com/index.php/2011/08/02/google-releases-version-1-0-5-google-android-app-update/</link>
		<comments>http://www.gigadroid.com/index.php/2011/08/02/google-releases-version-1-0-5-google-android-app-update/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 04:56:27 +0000</pubDate>
		<dc:creator>Dennis J. Smith</dc:creator>
				<category><![CDATA[Android Apps]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[Google Apps]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google + Android App]]></category>
		<category><![CDATA[Social Media Tools]]></category>

		<guid isPermaLink="false">http://www.gigadroid.com/index.php/2011/08/02/google-releases-version-1-0-5-google-android-app-update/</guid>
		<description><![CDATA[Tweet Android users now can now update to the latest version of the Google+ app from their Android phone or the Android Market. Google+ Android app (v.1.0.5) brings several improvements to the mobile version. Check out the video below from Google’s Mobile Project Manager +Punit Soni. &#160; &#160; &#160; &#160; v1.0.5 August 2, 2011 Improved [...]]]></description>
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			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='false' data-shr_href='http%3A%2F%2Fwww.gigadroid.com%2Findex.php%2F2011%2F08%2F02%2Fgoogle-releases-version-1-0-5-google-android-app-update%2F' data-shr_title='Google+Releases+Version+1.0.5+Google%2B+Android+App+Update'></a><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.gigadroid.com%2Findex.php%2F2011%2F08%2F02%2Fgoogle-releases-version-1-0-5-google-android-app-update%2F' data-shr_title='Google+Releases+Version+1.0.5+Google%2B+Android+App+Update'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.gigadroid.com%2Findex.php%2F2011%2F08%2F02%2Fgoogle-releases-version-1-0-5-google-android-app-update%2F'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><div class="shr-publisher-673"></div><p><img style="display: inline; float: left" align="left" src="https://ssl.gstatic.com/android/market/com.google.android.apps.plus/ss-480-0-2" width="144" height="240" />Android users now can now update to the latest version of the Google+ app from their Android phone or the <a href="https://market.android.com/details?id=com.google.android.apps.plus" target="_blank">Android Market</a>. Google+ Android app (v.1.0.5) brings several improvements to the mobile version. Check out the video below from Google’s Mobile Project Manager +<a href="https://plus.google.com/111499908439497508351">Punit Soni</a>.</p>
<p>&#160;</p>
<p>&#160;</p>
<p>&#160;</p>
<p>&#160;</p>
<p><strong>v1.0.5</strong>     <br />August 2, 2011</p>
<li>Improved notifications reliability </li>
<li><strong>&quot;___ added you to Google+&quot;</strong> notifications shown in bulk </li>
<li>Share stream posts to individual people (search people &amp; contacts) </li>
<li>Clicking a +mention takes you to the person’s profile </li>
<li>Stream no longer resets to top when screen is rotated </li>
<li>Nearby accuracy &amp; refresh improvements </li>
<li>Start a one-on-one huddle from a person’s profile or a group huddle from a circle profile </li>
<li>Hide one-on-one huddles </li>
<li>Clickable links in huddles </li>
<li>Confirmation text when leaving a huddle <strong>(&quot;Are you sure you want to leave?&quot;)</strong> </li>
<li>Improved autocomplete (people/contacts) when adding a person to a huddle </li>
<li>Reshared posts show correct profile photo
<p>Punit Soni is the lead product manager for Google+ mobile has shared this video on YouTube talking about the changes. Download the updated version of Google+ for your Android from your phone or <a href="https://market.android.com/details?id=com.google.android.apps.plus" target="_blank">Android Market</a>.       </p>
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<p><img src="https://ssl.gstatic.com/android/market/com.google.android.apps.plus/ss-480-0-2" width="210" height="350" /><img src="https://ssl.gstatic.com/android/market/com.google.android.apps.plus/ss-480-2-2" width="210" height="350" /></p>
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		<title>Amazon&#8217;s Android App Store Launches: Test Drive Apps Directly From Your Browser</title>
		<link>http://www.gigadroid.com/index.php/2011/03/22/amazons-android-app-store-launches-test-drive-apps-directly-from-your-browser/</link>
		<comments>http://www.gigadroid.com/index.php/2011/03/22/amazons-android-app-store-launches-test-drive-apps-directly-from-your-browser/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 17:50:02 +0000</pubDate>
		<dc:creator>Dennis J. Smith</dc:creator>
				<category><![CDATA[Android Apps]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[Android News]]></category>
		<category><![CDATA[Amazon Android App Store]]></category>
		<category><![CDATA[Android App]]></category>

		<guid isPermaLink="false">http://www.gigadroid.com/index.php/2011/03/22/amazons-android-app-store-launches-test-drive-apps-directly-from-your-browser/</guid>
		<description><![CDATA[Tweet Amazon&#8217;s Android App Store Launches: Test Drive Apps Directly From Your Browser This morning Amazon is officially launching its Android App Store — a storefront for apps that will compete directly with Google’s official Android Market. We first broke the news about the impending App Store back in September and had some thorough coverage [...]]]></description>
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<p><img alt="Amazon&#39;s Android App Store Launches: Test Drive Apps Directly From Your Browser" align="left" src="http://www.buzzvoice.com/Images/FeedImages/810/amazon-appstore-bubble-buster-detail-page.png?maxwidth=130&amp;quality=70" /></p>
<p>This morning Amazon is officially launching its Android App Store — a storefront for apps that will compete directly with Google’s official Android Market. We first <a href="http://techcrunch.com/2010/09/27/amazon-android-app-store/">broke the news</a> about the impending App Store back in September and had some <a href="http://techcrunch.com/2011/01/05/amazon-android-app-store-2/">thorough coverage</a> on the details in January when it opened to developer submissions. But now the store is finally going live to consumers (it will be rolling out over the course of the day, so you may not be able to access yet). And while there were leaks abound about this morning’s launch, there are still a few details that Amazon managed to keep quiet.</p>
<p>The biggest one: Amazon will let you ‘Test Drive’ nearly any Android application in the App Store directly from your browser using some very interesting technology. Click the ‘Test Drive’ button, and Amazon will launch an emulated instance of Android on its EC2 cloud, which you’ll be able to control directly from your browser (it uses Flash). Some features won’t work right now (like functions that take advantage of the phone’s accelerometer) but you should be able to at least get the gist of what you’re buying. Amazon was unable to give me early access to this prior to today’s launch, but I’ll update with my impressions as soon as I get to try it out.</p>
<p>The other big revelation is Amazon’s free app-of-the-day. Every day, Amazon will be choosing a premium application and making it free to consumers, giving people a reason to check in on the store on a frequent basis. This is made possible by the fact that Amazon, not developers, sets the pricing of each application. Here’s how I described the pricing model in my previous post:</p>
<blockquote><p>The biggest departure from the mobile app stores we&#8217;ve grown accustomed to involves pricing. Unlike Apple&#8217;s App Store and Android Market, where developers can set their price to whatever they&#8217;d like, Amazon retains full control over how it wants to price your application. The setup is a bit confusing: upon submitting your application, you can set a &#8216;List Price&#8217;, which is the price you&#8217;d normally sell it at. Amazon will use a variety of market factors to determine what price it wants to use, and you get a 70% cut of the proceeds of each sale (which is the industry standard). In the event that Amazon steeply discounts your application, or offers it for free, you&#8217;re guaranteed to get 20% of the List Price.</p>
</blockquote>
<p>In other words, if your app gets picked for Amazon’s deal of the day, you’re entitled to 20% of the list price that you previously set. That may not sound like much, but these daily specials are probably going to see download counts that are <em>far</em> higher than normal.</p>
<p>To coincide with the launch, Amazon is also announcing (as has been previously reported) that it has exclusive rights to the <em>Rio</em> version of Angry Birds, which is a tie-in to an upcoming feature film. The game will normally sell for 99 cents, but will be available free for a limited time. This is a smart move on Amazon’s part, as it will give legions of Angry Birds fans a reason to check out the store in the first place (and will also likely prompt word-of-mouth exposure as friends show off their ‘special’ version of the game to each other).</p>
<p>The App Store is a bold move on Amazon’s part because it’s going head-to-head with Google’s official Android Marketplace — and it may actually provide some serious competition. Unlike Android Market, which has a very open submission process, Amazon will be screening every application to ensure that it meets a certain standard of quality (it isn’t a high bar, but at least you’ll be assured the app won’t crash at launch). Amazon will also be undercutting Google’s marketplace on pricing. And it’s going to be recommending applications to users — even when you’re browsing physical goods on Amazon (if you’re checking out a baseball bat, it might recommend a baseball game for your phone).</p>
<p>Of course, while you can access Amazon’s App Store from both its website and a mobile application, it isn’t coming pre-installed on most Android phones the way Market is, so it’s going to take a while to gain traction. But that will likely change. Expect Amazon to work out deals with carriers to come preloaded on phones. And my hunch is that the store will become very important for various splintered versions of Android that aren’t backed by Google, not the least of which could come from Facebook.</p>
<p>Oh, and just in time for the launch, Apple is <a href="http://www.bloomberg.com/news/2011-03-21/apple-sues-amazon-com-over-use-of-app-store-trademark.html?cmpid=yhoo">suing</a> Amazon over its use of the name ‘App Store’.</p>
<p>Source: Information provided by <a href="http://www.crunchbase.com/">CrunchBase</a></p>
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		<title>Facebook v.1.5.2 Released for Android</title>
		<link>http://www.gigadroid.com/index.php/2011/03/15/facebook-v-1-5-2-released-for-android/</link>
		<comments>http://www.gigadroid.com/index.php/2011/03/15/facebook-v-1-5-2-released-for-android/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 03:21:10 +0000</pubDate>
		<dc:creator>android</dc:creator>
				<category><![CDATA[Android Apps]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[Facebook]]></category>

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		<description><![CDATA[Tweet Facebook v.1.5.2 Released for Android &#8211; http://pulsene.ws/15m1n]]></description>
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<div class="shr-publisher-646"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='false' data-shr_href='http%3A%2F%2Fwww.gigadroid.com%2Findex.php%2F2011%2F03%2F15%2Ffacebook-v-1-5-2-released-for-android%2F' data-shr_title='Facebook+v.1.5.2+Released+for+Android'></a><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.gigadroid.com%2Findex.php%2F2011%2F03%2F15%2Ffacebook-v-1-5-2-released-for-android%2F' data-shr_title='Facebook+v.1.5.2+Released+for+Android'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.gigadroid.com%2Findex.php%2F2011%2F03%2F15%2Ffacebook-v-1-5-2-released-for-android%2F'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>Official: Adobe Flash for Motorola Xoom coming March 18</title>
		<link>http://www.gigadroid.com/index.php/2011/03/11/official-adobe-flash-for-motorola-xoom-coming-march-18/</link>
		<comments>http://www.gigadroid.com/index.php/2011/03/11/official-adobe-flash-for-motorola-xoom-coming-march-18/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 15:55:15 +0000</pubDate>
		<dc:creator>Dennis J. Smith</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[Android News]]></category>
		<category><![CDATA[Android Tablets]]></category>
		<category><![CDATA[Honeycomb]]></category>
		<category><![CDATA[Xoom]]></category>
		<category><![CDATA[Adobe Flash Player]]></category>
		<category><![CDATA[Motorola Xoom]]></category>

		<guid isPermaLink="false">http://www.gigadroid.com/index.php/2011/03/11/official-adobe-flash-for-motorola-xoom-coming-march-18/</guid>
		<description><![CDATA[Tweet Official: Adobe Flash for Motorola Xoom coming March 18 Source: Computerworld By JR Raphael Motorola promised, and it&#8217;s delivering: Adobe Flash will officially become available for the Motorola Xoom next Friday, March 18. Xoom users are getting a software update over-the-air right now to prepare the device for the new Flash player. The update [...]]]></description>
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<p>Source: Computerworld    <br />By JR Raphael    </p>
<p>Motorola promised, and it&#8217;s delivering: Adobe Flash will officially become available for the Motorola Xoom next Friday, March 18.    </p>
<p>Xoom users are getting a software update over-the-air right now to prepare the device for the new Flash player. The update &#8212; numbered Android 3.0.1 &#8212; will roll out in waves, meaning it may take a few days to reach everyone.    </p>
<p>The Flash software itself will show up in the Android Market next week, according to a blog posted by Adobe this morning. It&#8217;ll be considered a beta release for Honeycomb tablets like the Xoom.    </p>
<p>Per Adobe:    <br />We have been working very closely with Google to ensure tight integration between Flash Player 10.2 and new OS and browser capabilities in Android 3.0. The March 18th beta release of Flash Player 10.2 in conjunction with Google&#8217;s first system update to Android 3.0 (version 3.0.1) currently underway for the Motorola Xoom will deliver the first phase of our work together. This will be followed by subsequent updates, which will complete the optimizations and result in a production GA release of Flash Player 10.2 for Android 3.0.    </p>
<p>Though it&#8217;ll also run on Android 2.2 and Android 2.3 phones, most of the new features of Adobe&#8217;s Flash Player 10.2 seem geared toward Honeycomb tablets. The software includes a special kind of rendering designed to provide smoother video playback on tablets; &quot;deeper integration&quot; with the Android 3.0+ browser, said to result in a faster and more desktop-like Flash browsing experience; better support for touchscreen keyboards; and a handful of other performance-based enhancements.    </p>
<p>If you have a Xoom, the Motorola software update will show up automatically on your device sometime in the next few days; you&#8217;ll receive an on-screen notification letting you know when it&#8217;s ready to download and install. The Flash Player itself will likely have to be downloaded manually. All you&#8217;ll need to do is head into the Android Market on the 18th and find it there.    <br />Adobe says its tablet-ready Flash Player will come preinstalled on future Android tablets.    </p>
<p>Source: <a href="http://blogs.computerworld.com/17959/adobe_flash_motorola_xoom">Computerworld</a></p>
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		<title>Google Unleashes Kill Switch for Android Malware</title>
		<link>http://www.gigadroid.com/index.php/2011/03/06/google-unleashes-kill-switch-for-android-malware/</link>
		<comments>http://www.gigadroid.com/index.php/2011/03/06/google-unleashes-kill-switch-for-android-malware/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 01:02:11 +0000</pubDate>
		<dc:creator>android</dc:creator>
				<category><![CDATA[Android Market]]></category>
		<category><![CDATA[Android News]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Malware]]></category>

		<guid isPermaLink="false">http://www.gigadroid.com/?p=636</guid>
		<description><![CDATA[Tweet Google Unleashes Kill Switch for Android Malware Remember those 21 malware-infested applications Google removed from its Android Market last week? Google now says there were actually 58 malicious apps downloaded to 260,000 Android smartphones, and late Saturday night, Google remotely turned on its kill switch, which is able to remove those errant applications from [...]]]></description>
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<p>Remember those <a href="http://mashable.com/2011/03/01/android-malware-apps/">21 malware-infested applications</a> Google removed from its Android Market last week? Google now says there  were actually 58 malicious apps downloaded to 260,000 Android  smartphones, and late Saturday night, Google remotely turned on its kill  switch, which is able to remove those errant applications from the  phones.</p>
<p>The kill switch is actually software that’s downloaded  onto an Android smartphone and installed automatically, removing the  apps in question with no user action required. In its <a href="http://googlemobile.blogspot.com/2011/03/update-on-android-market-security.html">Google Mobile Blog</a>, the company announced:</p>
<blockquote><p>“We  are pushing an Android Market security update to all affected devices  that undoes the exploits to prevent the attacker(s) from accessing any  more information from affected devices. If your device has been  affected, you will receive an email from  android-market-support@google.com over the next 72 hours. You will also  receive a notification on your device that “Android Market Security Tool  March 2011” has been installed. You may also receive notification(s) on  your device that an application has been removed. You are not required  to take any action from there; the update will automatically undo the  exploit. Within 24 hours of the exploit being undone, you will receive a  second email.”</p></blockquote>
<p>Google’s had this <a href="http://android-developers.blogspot.com/2010/06/exercising-our-remote-application.html" target="_blank">kill switch</a> in place since 2008, and it used the remote application removal capability for the <a href="http://mashable.com/2010/06/25/google-remotely-flips-the-kill-switch-android/">first time in June, 2010</a>.</p>
<p>Google downplayed the harm caused by these malware apps, assuring users that none of their personal data has been compromised:</p>
<blockquote><p>“For  affected devices, we believe that the only information the attacker(s)  were able to gather was device-specific (IMEI/IMSI, unique codes which  are used to identify mobile devices, and the version of Android running  on your device). But given the nature of the exploits, the attacker(s)  could access other data.”</p></blockquote>
<p>The kill switch is not going to completely fix this problem. <a href="http://techcrunch.com/2011/03/05/android-malware-rootkit-google-response/" target="_blank">TechCrunch</a> points out that Android devices are still vulnerable because of  existing security holes at the system level, which must be fixed by  cellular carriers and hardware manufacturers. The problem is made worse  by cellular providers sticking with older versions of Android,  unfortunate because the security exploit only affects Android versions  2.2.1 and older. The good news is, if an Android phone is running the  latest software, that security hole has already been patched.</p>
<p>So commenters, is your confidence in Android shaken by this incident?</p>
<p>Content by <a title="Mashable Mobile" href="http://mashable.com/2011/03/06/android-kill-switch/" target="_blank">Mashable Mobile</a></p>
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		<title>GigaDroid Launches Android Talk Forums</title>
		<link>http://www.gigadroid.com/index.php/2011/03/03/gigadroid-launches-android-talk-forums/</link>
		<comments>http://www.gigadroid.com/index.php/2011/03/03/gigadroid-launches-android-talk-forums/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 17:22:01 +0000</pubDate>
		<dc:creator>Dennis J. Smith</dc:creator>
				<category><![CDATA[Android Market]]></category>
		<category><![CDATA[Android News]]></category>
		<category><![CDATA[Android Phone]]></category>
		<category><![CDATA[Android Tablets]]></category>
		<category><![CDATA[Android Phones]]></category>
		<category><![CDATA[Android Talk Forums]]></category>

		<guid isPermaLink="false">http://www.gigadroid.com/index.php/2011/03/03/gigadroid-launches-android-talk-forums/</guid>
		<description><![CDATA[Tweet We have launched our Android Talk Forums and invite everyone to take part in the discussion.  Talk it up over new Android Tablets (including FAQs on the new Motorola Xoom), Android Phones, Android Apps and more topics as the forums grow.  We value your input so please drop us a note if there is [...]]]></description>
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			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='false' data-shr_href='http%3A%2F%2Fwww.gigadroid.com%2Findex.php%2F2011%2F03%2F03%2Fgigadroid-launches-android-talk-forums%2F' data-shr_title='GigaDroid+Launches+Android+Talk+Forums'></a><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.gigadroid.com%2Findex.php%2F2011%2F03%2F03%2Fgigadroid-launches-android-talk-forums%2F' data-shr_title='GigaDroid+Launches+Android+Talk+Forums'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.gigadroid.com%2Findex.php%2F2011%2F03%2F03%2Fgigadroid-launches-android-talk-forums%2F'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><div class="shr-publisher-619"></div><p>We have launched our Android Talk Forums and invite everyone to take part in the discussion.  Talk it up over new Android Tablets (including FAQs on the new Motorola Xoom), Android Phones, Android Apps and more topics as the forums grow.  We value your input so please drop us a note if there is something we can improve on.</p>
<p><a href="http://i.zdnet.com/blogs/androids.jpg"><img style="background-image: none; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px; border: 0px initial initial;" title="gigadroidforum" src="http://i.zdnet.com/blogs/androids.jpg" border="0" alt="gigadroidforum" /></a></p>
<p>Find the forums and contribute at:<br />
<a href="http://forums.gigadroid.com">http://forums.gigadroid.com</a></p>
<p>We hope to see you soon!</p>
<p>*Special thanks to my friend Keith for helping to get the forums online.</p>
<div class="shr-publisher-619"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='false' data-shr_href='http%3A%2F%2Fwww.gigadroid.com%2Findex.php%2F2011%2F03%2F03%2Fgigadroid-launches-android-talk-forums%2F' data-shr_title='GigaDroid+Launches+Android+Talk+Forums'></a><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.gigadroid.com%2Findex.php%2F2011%2F03%2F03%2Fgigadroid-launches-android-talk-forums%2F' data-shr_title='GigaDroid+Launches+Android+Talk+Forums'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.gigadroid.com%2Findex.php%2F2011%2F03%2F03%2Fgigadroid-launches-android-talk-forums%2F'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>Taste Of Honeycomb Event&#8211;Video</title>
		<link>http://www.gigadroid.com/index.php/2011/02/02/taste-of-honeycomb-eventvideo/</link>
		<comments>http://www.gigadroid.com/index.php/2011/02/02/taste-of-honeycomb-eventvideo/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 04:54:08 +0000</pubDate>
		<dc:creator>Dennis J Smith</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[Android News]]></category>
		<category><![CDATA[Android Tablets]]></category>
		<category><![CDATA[Honeycomb]]></category>

		<guid isPermaLink="false">http://www.gigadroid.com/index.php/2011/02/02/taste-of-honeycomb-eventvideo/</guid>
		<description><![CDATA[Tweet Check out video from the Android Event held today including information on the new Android Market website. &#160; Google showcased on Wednesday the first version of its Android software designed to run on tablets with larger screens and greater computing horsepower, allowing for a sleeker and theoretically faster interface with built-in video conferencing. &#160; [...]]]></description>
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<p> <center><iframe title="YouTube video player" height="345" src="http://www.youtube.com/embed/RfJuigJebRg" frameborder="0" width="560" allowfullscreen="allowfullscreen"></iframe></center><center>&#160;</center>
<div align="left"><img style="display: inline; float: left" align="left" src="http://www.geeky-gadgets.com/wp-content/uploads/2011/01/android-honeycomb-logo.jpg" width="240" height="166" />Google showcased on Wednesday the first version of its Android software designed to run on tablets with larger screens and greater computing horsepower, allowing for a sleeker and theoretically faster interface with built-in video conferencing.</div>
<div align="left">&#160;</div>
<div align="left"><a title="Google Honeycomb" href="http://www.reuters.com/article/2011/02/02/us-google-idUSTRE7119R120110202" target="_blank">Read more…</a></div>
<p> <center></center></p>
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		<title>A new look for Google Translate for Android</title>
		<link>http://www.gigadroid.com/index.php/2011/01/12/a-new-look-for-google-translate-for-android/</link>
		<comments>http://www.gigadroid.com/index.php/2011/01/12/a-new-look-for-google-translate-for-android/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 21:12:06 +0000</pubDate>
		<dc:creator>Dennis J. Smith</dc:creator>
				<category><![CDATA[Android Apps]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[Android News]]></category>
		<category><![CDATA[Google Apps]]></category>
		<category><![CDATA[Google Translate]]></category>

		<guid isPermaLink="false">http://www.gigadroid.com/index.php/2011/01/12/a-new-look-for-google-translate-for-android/</guid>
		<description><![CDATA[Tweet When we launched the first version of Google Translate for Android in January 2010, we were excited about the year ahead. For the first time, we were bringing the capabilities supported on Google Translate—like machine translation, romanization of non-Roman scripts and spoken translations—to the Android platform. We also offered voice input to let you [...]]]></description>
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<p>Today, we’re refreshing Translate for Android with several updates to make the app easier to interact with. Among other improvements, we’ve created better dropdown boxes to help select the languages you want to translate from and into, an improved input box, and cleaner icons and layout.    </p>
<p>We also want to let you in on an experimental feature that’s still in its earliest stages—Conversation Mode. This is a new interface within Google Translate that’s optimized to allow you to communicate fluidly with a nearby person in another language. You may have seen an <a href="http://www.youtube.com/watch?v=DtMfdNeGXgM&amp;feature=player_embedded#t=26m24s">early demo</a> a few months ago, and today you can try it yourself on your Android device.    </p>
<p>Currently, you can only use Conversation Mode when translating between English and Spanish. In conversation mode, simply press the microphone for your language and start speaking. Google Translate will translate your speech and read the translation out loud. Your conversation partner can then respond in their language, and you’ll hear the translation spoken back to you. Because this technology is still in alpha, factors like regional accents, background noise or rapid speech may make it difficult to understand what you’re saying. Even with these caveats, we’re excited about the future promise of this technology to be able to help people connect across languages.    </p>
<p><a href="http://1.bp.blogspot.com/_pcoA74Ez-Ks/TS3mFlAXcaI/AAAAAAAAA4s/gP-dHO1sfeU/s1600/image0.png"><img style="display: block; float: none; margin-left: auto; margin-right: auto" border="0" alt="alt" src="http://1.bp.blogspot.com/_pcoA74Ez-Ks/TS3mFlAXcaI/AAAAAAAAA4s/gP-dHO1sfeU/s400/image0.png" /></a>    <br />As Android devices have spread across the globe, we’ve seen Translate for Android used all over. The majority of our usage now comes from outside the United States, and we’ve seen daily usage from more than 150 countries, from Malaysia to Mexico to Mozambique. It’s really rewarding for us to see how this new platform is helping us break down language barriers the world over.    </p>
<p>Translate supports 53 languages, from Afrikaans to Yiddish, and voice input for 15 languages. You can download the application, available for devices running Android 2.1 and above, by searching for “Google Translate” in Android Market.    </p>
<p>Content by <a title="Google Mobile Blog" href="http://googlemobile.blogspot.com/2011/01/new-look-for-google-translate-for.html" target="_blank">Google&#160; Mobile Blog</a></p>
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		<title>Now You Can Use AT&amp;T Billing for Android Market Purchases</title>
		<link>http://www.gigadroid.com/index.php/2010/12/23/now-you-can-use-att-billing-for-android-market-purchases/</link>
		<comments>http://www.gigadroid.com/index.php/2010/12/23/now-you-can-use-att-billing-for-android-market-purchases/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 18:30:56 +0000</pubDate>
		<dc:creator>Dennis J. Smith</dc:creator>
				<category><![CDATA[Android Market]]></category>
		<category><![CDATA[Android News]]></category>
		<category><![CDATA[AT&T]]></category>
		<category><![CDATA[Carriers]]></category>
		<category><![CDATA[T-Mobile]]></category>

		<guid isPermaLink="false">http://www.gigadroid.com/index.php/2010/12/23/now-you-can-use-att-billing-for-android-market-purchases/</guid>
		<description><![CDATA[Tweet Now You Can Use AT&#38;T Billing for Android Market Purchases Content by Mashable Android users on the AT&#38;T network now have another payment option in the Android Market: AT&#38;T direct carrier billing. Besides paying for apps with a credit card, you can now simply charge the fee to your AT&#38;T bill. Up until now, [...]]]></description>
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<p>Content by <a title="Content By Mashable" href="http://mashable.com/2010/12/23/att-billing-android-market/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+Mashable+(Mashable)" target="_blank">Mashable</a></p>
<p>Android users on the AT&amp;T network now have another payment option in the Android Market: AT&amp;T direct carrier billing. Besides paying for apps with a credit card, you can now simply charge the fee to your AT&amp;T bill.</p>
<p>Up until now, T-Mobile was the only U.S. carrier to offer carrier billing in the Android Market.</p>
<p><img src="http://cdn.mashable.com/wp-content/uploads/2010/12/android_att.jpg" /></p>
<p>The update has been gradually rolled out to all AT&amp;T users in the past couple days as an update to the Android Market, which also brings a couple of other improvements. These include new categories: “Media &amp; Video,” “Music &amp; Audio,” “Business,” “Sports” and others. Furthermore, there’s now a 15-minute refund window for payments, and .apk packages can be up to 50 MB in size.</p>
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		<title>Under the hood of Google Maps 5.0 for Android</title>
		<link>http://www.gigadroid.com/index.php/2010/12/23/under-the-hood-of-google-maps-5-0-for-android/</link>
		<comments>http://www.gigadroid.com/index.php/2010/12/23/under-the-hood-of-google-maps-5-0-for-android/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 18:12:13 +0000</pubDate>
		<dc:creator>Dennis J. Smith</dc:creator>
				<category><![CDATA[Android Apps]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[Android News]]></category>
		<category><![CDATA[Google Apps]]></category>
		<category><![CDATA[Google Maps]]></category>
		<category><![CDATA[Google Maps for Android]]></category>
		<category><![CDATA[Google Maps Navigation]]></category>

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		<description><![CDATA[Tweet Under the hood of Google Maps 5.0 for Android Friday, December 17, 2010 &#124; 10:50 AM (Cross-posted from the Official Google Blog) Yesterday we introduced Google Maps 5.0 for Android with two significant new features: 3D interaction and offline reliability. In order to create these features, we rebuilt Maps using vector graphics to dynamically [...]]]></description>
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<p>Friday, December 17, 2010 | 10:50 AM</p>
<p>(Cross-posted from the <a href="http://googleblog.blogspot.com/2010/12/under-hood-of-google-maps-50-for.html">Official Google Blog</a>)</p>
<p>Yesterday we <a href="http://googleblog.blogspot.com/2010/12/next-generation-of-mobile-maps.html">introduced Google Maps 5.0 for Android</a> with two significant new features: 3D interaction and offline reliability. In order to create these features, we rebuilt Maps using <a href="http://en.wikipedia.org/wiki/Vector_graphics">vector graphics</a> to dynamically draw the map as you use it. Building a vector graphics engine capable of achieving the visual quality and performance level you expect from Google Maps was a major technical challenge and enables all sorts of future possibilities. So we wanted to give you a closer look under the hood at the technology driving the next generation of mobile maps.    </p>
<p><strong>Vector graphics     <br /></strong>Before diving into how Maps uses vector graphics, it may be helpful to understand how maps were created before. Previously, Google Maps downloaded the map as sets of individual 256&#215;256 pixel “image tiles.” Each pre-rendered image tile was downloaded with its own section of map imagery, roads, labels and other features baked right in. Google Maps would download each tile as you needed it and then stitch sets together to form the map you see. It takes more than 360 billion tiles to cover the whole world at 20 zoom levels!    </p>
<p>Now, we use vector graphics to dynamically draw the map. Maps will download “vector tiles” that describe the underlying geometry of the map. You can think of them as the blueprints needed to draw a map, instead of static map images. Because you only need to download the blueprints, the amount of data needed to draw maps from vector tiles is drastically less than when downloading pre-rendered image tiles. Google Maps isn’t the first mobile app to use vector graphics—in fact, Google Earth and our Navigation (Beta) feature do already. But a combination of modern device hardware and innovative engineering allow us to stream vector tiles efficiently and render them smoothly, while maintaining the speed and readability we require in Google Maps. Just try it out and see for yourself!</p>
<p><a href="http://1.bp.blogspot.com/_16aYP83FzVs/TQsOnR5OURI/AAAAAAAAAMA/A-oUFEKJSt4/s1600/harlemmeer_image_cropped.png"><img border="0" alt="alt" src="http://1.bp.blogspot.com/_16aYP83FzVs/TQsOnR5OURI/AAAAAAAAAMA/A-oUFEKJSt4/s400/harlemmeer_image_cropped.png" /></a> <a href="http://3.bp.blogspot.com/_16aYP83FzVs/TQsOyPOxeuI/AAAAAAAAAMI/njVe0P-uvts/s1600/harlemmeer_vector2_cropped.png"><img border="0" alt="alt" src="http://3.bp.blogspot.com/_16aYP83FzVs/TQsOyPOxeuI/AAAAAAAAAMI/njVe0P-uvts/s400/harlemmeer_vector2_cropped.png" /></a></p>
<p>See the difference between image tiles (left) and vector tiles (right) tilted to show 3D buildings.</p>
<p><strong>One map, many perspectives     <br /></strong>Using vector tiles instead of image tiles gives Maps the flexibility to re-draw the same map from different perspectives using the same set of data. Zooming is one example of this at work. If you magnify an map image tile by 2x, lines such as roads and text would get twice as wide and appear blurry. As a result, we had to constrain Maps to 20 fixed “zoom levels,” each one twice as close as the last. Every time you zoomed in further, you’d need to download a completely new set of image tiles. It took time to load new data over a mobile data connection, and would fail when you lost your connection in a subway or large building.</p>
<p><a href="http://2.bp.blogspot.com/_16aYP83FzVs/TQsQEayXkQI/AAAAAAAAAMQ/wj765-4ThJI/s1600/madrona_image5_cropped.png"><img border="0" alt="alt" src="http://2.bp.blogspot.com/_16aYP83FzVs/TQsQEayXkQI/AAAAAAAAAMQ/wj765-4ThJI/s320/madrona_image5_cropped.png" /></a> <a href="http://2.bp.blogspot.com/_16aYP83FzVs/TQsQLqeSjfI/AAAAAAAAAMY/T-iT1Qh4xVI/s1600/madrona_vector_cropped.png"><img border="0" alt="alt" src="http://2.bp.blogspot.com/_16aYP83FzVs/TQsQLqeSjfI/AAAAAAAAAMY/T-iT1Qh4xVI/s320/madrona_vector_cropped.png" /></a></p>
<p>Compared to image tiles (left), vector tiles (right) keep lines and labels crisp as you zoom.</p>
<p>With vector graphics, you no longer need to “round” to the nearest zoom level and then download all the tiles for that level. One vector tile has the underlying vector data (or blueprints) to draw the map at many different levels of scale. So when you zoom, the map stops when your fingers stop, and roads and labels always stay crisp. This same technique powers the new 3D map interactions: tilt, rotate and compass mode. Just like with zooming, Maps uses the same vector data to draw the map from any angle or direction as you tilt or rotate.   </p>
<p>We can also display entirely new levels of detail that weren’t possible with flat image tiles. For example, in the <a href="http://www.google.com/mobile/maps/3d">100+ cities</a> where we have 3D building data, each building is drawn in 3D using a polygonal building footprint and heights for different parts of the building. And with tilt and rotate, you can see them from a variety of different angles.    </p>
<p><strong>Reading the map     <br /></strong>Just like other map features, labels are dynamically drawn so they continue to face you and stay legible if you rotate the rest of the map or use compass mode. Maps also “chooses” the best labels to show you based on several factors. You’ll notice labels fade in and out as you interact with the map so that the most useful ones appear and the map never gets too cluttered.</p>
<p><a href="http://2.bp.blogspot.com/_16aYP83FzVs/TQsTHZ5bgyI/AAAAAAAAAMg/R9k-TLI-51g/s1600/UWImage_cropped.png"><img border="0" alt="alt" src="http://2.bp.blogspot.com/_16aYP83FzVs/TQsTHZ5bgyI/AAAAAAAAAMg/R9k-TLI-51g/s320/UWImage_cropped.png" /></a> <a href="http://3.bp.blogspot.com/_16aYP83FzVs/TQuqNfoITEI/AAAAAAAAANU/qmgtSQAVmMc/s1600/UWvector_cropped.png"><img border="0" alt="alt" src="http://3.bp.blogspot.com/_16aYP83FzVs/TQuqNfoITEI/AAAAAAAAANU/qmgtSQAVmMc/s320/UWvector_cropped.png" /></a></p>
<p>See the difference between rotating maps with static labels (left) and dynamic labels (right).</p>
<p>Vector graphics also allow us to draw additional data on the map more clearly. For example, traffic or transit lines no longer block the labels beneath them. We can also draw the same map in different styles — like “satellite view” where the roads are translucent over aerial imagery, or Navigation’s “night mode” where a darker palette helps your eyes adjust quickly in the lower light.</p>
<p><a href="http://3.bp.blogspot.com/_16aYP83FzVs/TQsURSIAPII/AAAAAAAAAM4/qIUjEYczzuc/s1600/imagetraffic_cropped.png"><img border="0" alt="alt" src="http://3.bp.blogspot.com/_16aYP83FzVs/TQsURSIAPII/AAAAAAAAAM4/qIUjEYczzuc/s320/imagetraffic_cropped.png" /></a> <a href="http://3.bp.blogspot.com/_16aYP83FzVs/TQupmegkjrI/AAAAAAAAANM/ZUzznTbtLts/s1600/vectortraffic_cropped.png"><img border="0" alt="alt" src="http://3.bp.blogspot.com/_16aYP83FzVs/TQupmegkjrI/AAAAAAAAANM/ZUzznTbtLts/s320/vectortraffic_cropped.png" /></a></p>
<p>Previously, map features like labels and traffic could conflict (left) instead of blend seamlessly (right).</p>
<p><strong>Offline reliability     <br /></strong>Vector graphics also enable another significant new feature: the ability to continue viewing maps even when you have poor—or no—network connections. Because each vector tile works across multiple zoom levels, it requires more than 100 times less data to view maps across all zoom levels than before, allowing Maps to cache much larger areas of the map on your device.    </p>
<p>With this first version, Maps proactively caches map data for the places you use Maps the most—where you’re actively using it as well as places for which you search or get directions. Then when you’re plugged in and connected over Wi-Fi, caching happens automatically. Near your frequent places, you’ll get detailed vector tiles for city-sized regions so you can see every road labeled. Further away, you’ll have less detail but will typically have towns and highways labeled for miles. We’re continuing to work on these algorithms, so you’ll see improvements over time.    </p>
<p><strong>Offline rerouting     <br /></strong>With Google Maps Navigation (Beta), you’ll also see the benefits of additional caching with offline rerouting. This feature is only possible because Navigation caches not only map data but also data like turn restrictions for the areas surrounding your route. You’ll still need to be connected when you first start a trip to download and cache your route. But this way, even if you take a wrong turn after losing your connection, Navigation can use the cached data to get you back on your way. We will be rolling this feature out gradually over the next few weeks.    </p>
<p>This is just the start, and we’re really excited about all the possible ways to use vector graphics technology for the next generation of Google Maps. So please stay tuned!</p>
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